Places: Palace, cave, Polyneice’s burial grounds, guard station, in front of the palace
People: Creon, Haemon, Ismene, Antigone, Guard, Chorus
Reason: Loyalty, power, civil disobedience, feminist views, guilt, devotion to family
Set Up: Three cards should be placed inside the envelope given- one place, one piece of evidence, and one person, which will eventually answer the question who? what? and where? to investigate who is to blame for the death of Antigone. Then, every player should receive one of each card, a game piece, as well as a sheet of the notepad included in the game. Don’t let anyone else see your cards! Use the notepad to check off the cards you received, and to check off other discoveries you make throughout the game.
How To Play: You begin playing by putting your token, which represents your character, on a start space closest to you. One person goes first and rolls the die given.
When you enter a place, make a proposition of who you believe could have possibly killed Antigone. Make sure to consider yourself as a suspect and to propose the place you are in within your proposition! For example: Let’s say you are Creon and you have entered the Castle. You can say, “I propose the Guard is to blame for Antigone’s death. The Guard was in the Castle and felt he had too much power,” as long as you haven’t checked any of the places, people, or evidence you mention off of your notepad.
The player on the left of the person who has just proposed opposes the proposal first. If they have one, or more, of the cards mentioned, they secretly show the proposer one of the cards. When this happens, make sure to check off the card on your notepad! If no one can show you a card from your proposal, you can either make your allegation now, or end your turn.
To make an allegation, you state where, what, and who you think should be blamed for killing Antigone, when it’s your turn. You can only make one allegation during the game! To check if you allegation is correct, take the cards out of the envelope and see if they match up. If your allegation is incorrect, put the cards back, and now you must stop playing the game.
I am creating a board game to figure out who is to blame for Antigone’s death. You can almost take any character from Antigone and find a way to blame them for her death, so I decided to create a board game based on Clue to decide this once and for all, or multiple times depending on how many times the game is played. A person, a reason, and a place are going to blamed at the end of the board game, for example, Creon, power, and at Polyneice’s burial grounds.
I want people to have a deeper view of the play, rather than just understanding the plot of Antigone. By playing this board game, the players can understand that any of the characters can be blamed for her death. Also, the players can begin to understand more of the play’s major themes because the reason given is a theme of the play, and they can try to connect the blamed character with that theme, or with another theme. I also want the players be able to see from other points of view. Seeing from other perspectives, or other character’s perspectives in this case, is incredibly important in the real world, so hopefully this game can contribute and carry over to the real world after the game is played.
I was influenced by the thought that anyone could be blamed for Antigone’s death as well as the thought of a board game- why not put them together? I was also influenced by the main ideas of Antigone. The board game revolves around those ideas because they put the “why?” in who is to blame for Antigone’s death. If the person who “killed” Antigone is discovered, it will come with why. Loyalty? Feminism? etc.
(shown with examples of the cards and notepad)